[Cross-posted to markdangerchen.net] Games are about two things: agency and empathy. Games are made up of systems of rules or constraints and particular goals. When a player explores these systems, they make meaning from the relationship that emerges out of their actions with the possibility space […]
Mark was invited as a judge for the first LA Board Game Jam that happened during Memorial Day weekend at Strategicon GameX! Photos! Facebook page!
(copied from their email press release!) ETC Press and Games for Change (G4C) are excited to release the first report of the Game Impact Project: “Impact with Games — A Fragmented Field.” The Game Impact Project is a collaboration between G4C under the leadership of Asi […]
Get the PDF version of the Gameful Design Lab!
Scandinavian business leaders in pharmaceutical, biotech, and service industries have decided to forego the training simulations that exists in gaming for a less computerized technique- board games. Training simulations through the use of board games in which decisions on business transactions can be made and […]
Matthew Farber’s Gamify Your Classroom is a book designed to break down coding and overall gaming terminology in a way that teachers and designers can understand. Farber argues that gaming should not be a part of the entire curriculum. The act of gaming taking over […]
This article from Games and Learning is about the top gaming in education trends of 2014. Digital games are known a normal fixture of the kindergarten through eighth grade school curriculum. More than two-thirds of teachers utilize digital gaming for instruction. Instruction is in the […]
Jessica Berlinski, the game co-founder was inspired by the events of Sandy Hook Elementary to help other developers create a socio-emotional game that teaches students empathy. More than 200,000 parents and teachers “downloaded the app within the first week of it’s release”. Parents have the […]
Nearly 400 students form across the United States participated in the University of Washington’s first Hackathon. Most Hackathons in the Pacific Northwest are not specifically sponsored for college students. During this Hackathon students spent 24 hours designing games. They were mentored by many of the […]
Professor Jenny Stromer-Galley of Syracuse University and a team of researchers developed two games,which featured flash puzzles. One game had more reward options than the other. 365 undergraduates from across the U.S. played both versions of the game. The results found that an increase in […]