Alice Rendell of Gamasutra compares her thoughts on the symbolism displayed in the games Child of Light and Valient Hearts. Rendell postulates that everything in the game-from dialogue, narration, and voice-overs- rhymed. Words that did not connect with the idea of the poetry were added as fillers.
Valient Hearts used thought bubbles and the actions of animated characters to tell the story. Perspectives of Storytelling: ‘Child of Light’ vs. ‘Valient Hearts’