Core Mechanic Central to Whether Learning Games Work or Fail

Brendon Trombley of the Institute of Play intimated the idea that games in which players learn are games in which a core mechanic is connected to a learning goal. For example, the physical act of expansion could be tied to a multiplication problem. Interrupting jumping exercises with a multiplication problem, on the other hand, can be viewed by the player as an intrusion of his/her enjoyable recreational exercise. Games that do not have core mechanics connected to a learning outcome should be reworked until a connection exists. Core Mechanic Central to Whether Learning Games Work or Fail

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