Evidence Continues to Mount on Learning Benefit of All Video Games

This commentary piece by Mark Griffiths puts forth evidence for the fact that the gaming industry has a reputation for producing violent video games. These video games receive more news coverage than games that are used for educational purposes. The video games that are used for educational purposes- classroom learning, private usage, and simulation of real life situations- are said to improve spatial learning, dexterity, and overall mental acuity. Evidence Continues to Mount on Learning Benefit of All Video Games

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