Game jams, and the difference between hacking and engineering

In this article Georg Simmel speaks on the differences between game hacking and the use of engineering techniques while designing prototypes at Game Jam sessions. During a recent Game Jam session Simmel, an engineer, was tasked with making each cube of a rubix cube rotate on its own X, Y, and Z axis using mathematical calculations. Simmel soon discovered that it would be easier to allow the cubes to rotate on the axes already programmed into the Unity game design program. This is hacking or using programming already designed into programming systems to help designing move faster. Game jams, and the difference between hacking and engineering

Leave a Reply