Author Offers Real-world View of Bringing Games Into the Classroom

Matthew Farber’s Gamify Your Classroom is a book designed to break down coding and overall gaming terminology in a way that teachers and designers can understand. Farber argues that gaming should not be a part of the entire curriculum. The act of gaming taking over the entire curriculum serves to dehumanize the learning process- leaving out the element of adjusting to students’ learning difficulties in real time. The one-on-one interactions with teachers serve as a mechanism by the student as the legitimization of learning. It gives them a chance to participate in their learning by offering game design and other learning techniques that cater to their learning style. Author Offers Real-world View of Bringing Games into the Classroom

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