Gamifying Education- who will it really work with?

This blog post shows a graphic about the different uses of gaming in K through twelve education, reasons for using games, and the history of gaming today. Games are utilized in elementary and secondary education as teaching tools for spatial, verbal, and social knowledge. The spectrum of gaming has moved from games solely used for entertainment such as the 1985 hit Carmen San Diego to games used on hand-held devices and in multiplayer modes. Gamifying Education- who will it really work with?

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