Quest to Learn Offers Glimpse of Game-based Schooling

In 2009 Quest to Learn, a New York City Middle School, opened its doors. This school incorporates gaming in every aspect of learning. Teachers meet with game designers and developers to discuss student successes and future improvements to the game. A school with a similar […]

Designer Diary: Libertalia

Paolo Mori designed the game Libertalia. Libertalia allows players to pick the same amount of Kingdo, Occupation, and Strategy cards, reveal simultaneously which cards they picked, and find out how the sayings on the cards interact with each other. The numbers on the cards are […]

Can Video Games Make You Smarter?

According to Mitchell Moffit and Greg Brown of ASAP Science, players of video games are known to have better motor skills, strategic planning skills, and dexterity than before they played games on a regular basis. Games help slow the aging process, are increasingly used in […]

Gamifying Education

  Extra Credits’ video is about flaws in the way teachers teach and how gaming can improve them. The author argues that grades should not be listed as grades but experience points (XP) for level of skills achieved. This act can make learning and cheering […]

Exploration Game Ether One Is A Head Trip Well Worth Taking

Ether One is a game about Jean, a fictional elderly woman with Alzheimer’s disease, storing clues in her memory to help her navigate life’s happenings. The player is the Restorer, a person who speaks to Jean and helps her connect the ideas in her memory […]

New Study Shows Playing Video Games Actually Makes You A Better Learner

Dan Van Winkle, Associate Editor of The Mary Sue wrote about a study published in the Proceedings of the National Academy of Sciences that posits that persons who play video games have an increased ability to remember templates or patterns of problem solving that serve […]

Teaching in the Age of Minecraft

Science writer Alexandra Ossola wrote this article about Minecraft, a game that has been downloaded more than 18 million times and is the most commercially successful computer program to date. Minecraft, a game once used for recreational purposes only, is now in the form of […]

Playing Games Increases Brain Size

Involvement in cognitively stimulating activities may increase brain size. The issue was proposed during the Alzheimer Association’s 2014 International Conference. Results from a study of 329 people who did not have dementia but have a family history of the disease were presented. Gaming was introduced […]

Gamifying Education- who will it really work with?

This blog post shows a graphic about the different uses of gaming in K through twelve education, reasons for using games, and the history of gaming today. Games are utilized in elementary and secondary education as teaching tools for spatial, verbal, and social knowledge. The […]

C-c-c-combo Trainer: Street Fighter IV Tool Teaches Timing

In this review Graham Smith, Rock Paper Shotgun’s Managing Editor writes about the fan-created mod Street Fighter IV Combo Trainer. The mod allows the player of Street Fighter IV to enter codes for button inputs that times when a fighter moves and makes sounds during […]