The Gameful Design Lab focuses on research in the effectiveness of gameful initiatives in academia, gaming practices and subcultures of non-mainstream gamers, and design research on games for learning.
Currently underway is a Book on Esoteric Gaming!
We also have partnerships with other games for learning institutions such as USC’s Game Innovation Lab.
Check out our presentations and papers:
- TechLearn 2014: Win Win: Gameful Design for Students and Professors — Paul Sparks and Victoria Stay
- NASAGA 2014: Gameception: The Game A Week Challenge — Mark Chen, Anastasia Salter, Dennis Ramirez, Melissa Peterson, Nick LaLone, and Sandra Danilovic
- Meaningful Play 2014: A new definition for games: The interactive poster version! — Mark Chen
- Meaningful Play 2014: Meaningful / Meaningless Play: The Brave New World of Play and Games in Educational Contexts — Casey O’Donnell, Mark Chen, Krista-Lee Malone, and Sean Duncan
- Mark’s slides: Games and Education. WTF?
- Meaningful Play 2014: Meaningful Cardboard: Towards a “Tabletop Games and Learning” — Sean Duncan, Mark Chen, Matthew Berland, Adam Mechtley, and Colleen Macklin
- WKAR radio spot: Video games offer learning opportunities in the classroom — Casey O’Donnell and Mark Chen
- SITE 2014: Ultimate TWINE — Mark Chen, Victoria Stay, and Kip Glazer